GRAMMAR STRATEGIES
GRAMMAR STRATEGIES
Section 1: Understanding
Grammar through Play
Activity: Grammar Detective Mission – Simple
Present Edition
Teacher: Gabriela López
Target Audience:36 high school students with A1–A2 English proficiency, ages 15–17
Duration: 45 minutes
Activity Description
Students
participate in an engaging “Grammar Detective Mission” designed to help them
identify and correctly use Simple Present Tense structures while investigating
a fun mystery scenario. In groups, they act as detectives solving a case
involving characters’ daily routines. By analyzing clues, correcting grammar
mistakes, and writing proper sentences, students strengthen their understanding
of subject-verb agreement and affirmative/negative forms of the Simple Present.
This activity is inclusive, multimodal, and playful, allowing full
participation of all learners, including those with special educational needs
(SEN) such as visual or hearing impairments.
Materials Needed
-
“Detective clue” envelopes with sample sentences (some correct, some incorrect)
- Large-font visual posters showing the Simple Present structure (Subject +
Verb + Complement)
- Braille and large-print versions of clues for accessibility
- Digital version of clues (for screen readers)
- Whiteboard or poster paper for final answers
- Magnifying glass props, hats, or badges for role-play
- A short introductory video (2–3 minutes) explaining the grammar
Instructions
Introduction
(5 minutes)
Team
Formation and Setup (5 minutes)
The teacher divides students into 9 teams (4 students per team). Each team
receives one detective envelope containing clue cards with sentences (correct
and incorrect). A peer helper supports SEN students by reading or signing
clues.
Grammar
Investigation (15 minutes)
Task: Teams read each clue and determine whether the sentence is grammatically
correct. If not, they must rewrite it correctly.
Example:
❌
She go to school at 8:00. → ✅
She goes to school at 8:00.
Kinesthetic Element: Students move around the classroom to find “hidden clue
cards.”
Ludic Aspect: Each correct answer earns a “Detective Badge” sticker.
SEN Inclusion: Visual cards have clear fonts and images. Braille clues
available. Audio clues for visually impaired learners.
Role-Play
and Presentation (10 minutes)
After solving the clues, each team creates a short “Daily Routine Report” about
one mystery character (using at least 5 Simple Present sentences).
Example:
“Mr. Brown wakes up early. He drinks coffee and reads the newspaper. He goes to
work at 8 o’clock.”
Kinesthetic Aspect: Students use props (magnifying glasses, notebooks) to
present.
Auditory Aspect: Teams read aloud their reports with pronunciation feedback.
Visual Aspect: Sentences are written on colorful posters.
Consolidation
and Reflection (10 minutes)
Each team shares one “most common mistake” they found and explains the
correction to the class. The teacher summarizes grammar patterns on the board.
SEN Inclusion: The deaf student contributes by writing their group’s sentence
on the board or showing it on a tablet.
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